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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetColor(255); ofSetLineWidth(1.5); ofNoFill(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto span = 20; for (int x = 0; x <= 720; x += span) { for (int y = 0; y <= 720; y += span) { ofPushMatrix(); ofTranslate(x, y); auto noise_y = ofMap(ofNoise(x * 0.0025 + ofGetFrameNum() * 0.01), 0, 1, 0, 720); int deg_x = ofRandom(360) + ofGetFrameNum() * ofRandom(0.5, 0.85); int deg_y = ofRandom(360) + ofGetFrameNum() * ofRandom(0.5, 0.85); int deg_z = ofRandom(360) + ofGetFrameNum() * ofRandom(0.5, 0.85); deg_x = deg_x % 360; deg_y = deg_y % 360; deg_z = deg_z % 360; auto distance = abs(y - noise_y); auto power = 1.f; if (distance < span * 6) { if (distance > span * 4) { power = ofMap(distance, span * 4, span * 6, 1, 0); } ofRotateZ(deg_z * power); ofRotateY(deg_y * power); ofRotateX(deg_x * power); } ofFill(); ofSetColor(255); ofDrawRectangle(0, 0, span, span); ofNoFill(); ofSetColor(0); ofDrawRectangle(0, 0, span, span); ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |