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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	float R = 300; 	int v_span = 10; 	int u_span = 20; 	for (int v = 0; v < 360; v += v_span) { 		for (auto u = 0; u < 360; u += u_span) { 			auto noise_seed_1 = ofRandom(1000); 			auto noise_seed_2 = ofRandom(1000); 			auto r = 80.f; 			auto noise_r = r; 			auto noise_value = ofNoise(noise_seed_1, ofGetFrameNum() * 0.02); 			if (noise_value > 0.75) { 				auto random_noise_value = ofNoise(noise_seed_2, ofGetFrameNum() * 0.005); 				noise_r = 80.f + ofMap(random_noise_value, 0, 1, 0, 300) * ofMap(noise_value, 0.75, 1, 0, 1); 			} 			vector<glm::vec3> vertices; 			vertices.push_back(this->make_point(R, r, u, v - v_span * 0.5)); 			vertices.push_back(this->make_point(R, r, u + u_span, v - v_span * 0.5)); 			vertices.push_back(this->make_point(R, r, u + u_span, v + v_span * 0.5)); 			vertices.push_back(this->make_point(R, r, u, v + v_span * 0.5)); 			vertices.push_back(this->make_point(R, noise_r, u + u_span * 0.5, v)); 			int index = face.getNumVertices(); 			this->face.addVertices(vertices); 			this->face.addIndex(index + 0); face.addIndex(index + 1); face.addIndex(index + 4); 			this->face.addIndex(index + 1); face.addIndex(index + 2); face.addIndex(index + 4); 			this->face.addIndex(index + 2); face.addIndex(index + 3); face.addIndex(index + 4); 			this->face.addIndex(index + 3); face.addIndex(index + 0); face.addIndex(index + 4); 			this->frame.addVertices(vertices); 			this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); 			this->frame.addIndex(index + 1); this->frame.addIndex(index + 2); 			this->frame.addIndex(index + 2); this->frame.addIndex(index + 3); 			this->frame.addIndex(index + 3); this->frame.addIndex(index + 0); 			this->frame.addIndex(index + 0); this->frame.addIndex(index + 4); 			this->frame.addIndex(index + 1); this->frame.addIndex(index + 4); 			this->frame.addIndex(index + 2); this->frame.addIndex(index + 4); 			this->frame.addIndex(index + 3); this->frame.addIndex(index + 4); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.666666); 	ofSetColor(39); 	this->face.draw(); 	ofSetColor(239); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |