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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); ofRotateX(sin(ofGetFrameNum() * 0.05) * 8); int size = 30; for (int i = 0; i < 3; i++) { for (int x = size * -1; x <= size * 1; x += size) { for (int y = size * -1; y <= size * 1; y += size) { for (int z = size * -1; z <= size * 1; z += size) { auto noise_seed = ofRandom(1000); ofPushMatrix(); ofTranslate(x, y, z); ofDrawSphere(2); int param = ofMap(ofNoise(noise_seed, ofGetFrameNum() * 0.0005), 0, 1, 0, 8); switch (param) { case 0: case 1: ofDrawLine(0, 0, 0, 0, 0, size * -1); ofDrawSphere(0, 0, size * -1, 2); break; case 2: ofDrawLine(0, 0, 0, 0, size * -1, 0); ofDrawSphere(0, size * -1, 0, 2); break; case 3: ofDrawLine(0, 0, 0, size * 1, 0, 0); ofDrawSphere(size * 1, 0, 0, 2); break; case 4: ofDrawLine(0, 0, 0, 0, size * 1, 0); ofDrawSphere(0, size * 1, 0, 2); break; case 5: ofDrawLine(0, 0, 0, -size * 1, 0, 0); ofDrawSphere(size * -1, 0, 0, 2); break; case 6: case 7: ofDrawLine(0, 0, 0, 0, 0, size * 1); ofDrawSphere(0, 0, size * 1, 2); break; } ofPopMatrix(); } } } } this->cam.begin(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |