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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, frame; 	glm::vec3 target_location, camera_location; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofEnableDepthTest(); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	auto base_noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	this->camera_location = glm::vec3( 		ofMap(ofNoise(base_noise_seed.x, (ofGetFrameNum()) * 0.01), 0, 1, -500, 500), 		ofMap(ofNoise(base_noise_seed.y, (ofGetFrameNum()) * 0.01), 0, 1, -500, 500), 		ofMap(ofNoise(base_noise_seed.z, (ofGetFrameNum()) * 0.01), 0, 1, -500, 500)); 	this->target_location = glm::vec3( 		ofMap(ofNoise(base_noise_seed.x, (ofGetFrameNum() + 100) * 0.01), 0, 1, -500, 500), 		ofMap(ofNoise(base_noise_seed.y, (ofGetFrameNum() + 100) * 0.01), 0, 1, -500, 500), 		ofMap(ofNoise(base_noise_seed.z, (ofGetFrameNum() + 100) * 0.01), 0, 1, -500, 500)); 	for (int k = 0; k < 7; k++) { 		auto param = glm::vec3(15, 0, 0); 		auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		auto start_index = this->face.getNumVertices(); 		ofColor color; 		for (int i = 0; i < 100; i++) { 			int index = this->face.getNumVertices(); 			auto base_location = glm::vec3( 				ofMap(ofNoise(base_noise_seed.x, (i + ofGetFrameNum()) * 0.01), 0, 1, -500, 500), 				ofMap(ofNoise(base_noise_seed.y, (i + ofGetFrameNum()) * 0.01), 0, 1, -500, 500), 				ofMap(ofNoise(base_noise_seed.z, (i + ofGetFrameNum()) * 0.01), 0, 1, -500, 500)); 			auto location = glm::vec3( 				ofMap(ofNoise(noise_seed.x, (i + ofGetFrameNum()) * 0.02), 0, 1, -100, 100), 				ofMap(ofNoise(noise_seed.y, (i + ofGetFrameNum()) * 0.02), 0, 1, -100, 100), 				ofMap(ofNoise(noise_seed.z, (i + ofGetFrameNum()) * 0.02), 0, 1, -100, 100)); 			location += base_location; 			this->face.addVertex(location + param); 			this->face.addVertex(location - param); 			color.setHsb(ofMap(k, 0, 7, 0, 255), 200, 255); 			this->face.addColor(color); 			this->face.addColor(color); 			this->frame.addVertex(location + param); 			this->frame.addVertex(location - param); 			this->frame.addColor(ofColor(255)); 			this->frame.addColor(ofColor(255)); 			if (i > 0) { 				this->face.addIndex(index + 0); this->face.addIndex(index - 1); this->face.addIndex(index - 2); 				this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index - 1); 				this->frame.addIndex(index + 0); this->frame.addIndex(index - 2); 				this->frame.addIndex(index + 1); this->frame.addIndex(index - 1); 			} 		} 		this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 1); 		this->frame.addIndex(frame.getNumVertices() - 1); this->frame.addIndex(frame.getNumVertices() - 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	auto camera_location = this->camera_location + glm::vec3(0, 0, 500); 	this->cam.setPosition(camera_location); 	this->cam.setTarget(target_location); 	this->cam.lookAt(target_location); 	this->cam.begin(); 	this->face.drawFaces(); 	ofSetColor(239); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |