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ハートフル。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(float theta); 	float random_seed; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 90 == 0) { 		this->random_seed = ofRandom(1000); 	} 	ofSeedRandom(this->random_seed); } //-------------------------------------------------------------- void ofApp::draw() { 	ofColor color; 	for (int i = 0; i < 360; i++) { 		auto location = glm::vec2(ofRandom(0, ofGetWindowWidth()), ofRandom(0, ofGetWindowHeight())); 		location += glm::vec2(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -30, 30), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -30, 30)); 		auto scale = ofRandom(3, 8); 		color.setHsb(ofRandom(255), 80, 255); 		ofPushMatrix(); 		ofTranslate(location); 		ofRotate(ofRandom(-45, 45)); 		ofFill(); 		ofSetColor(color); 		ofBeginShape(); 		for (int deg = 0; deg < 360; deg++) { 			ofVertex(this->make_point(deg * DEG_TO_RAD) * scale); 		} 		ofEndShape(true); 		color.setSaturation(255); 		ofNoFill(); 		ofSetColor(color); 		ofBeginShape(); 		for (int deg = 0; deg < 360; deg++) { 			ofVertex(this->make_point(deg * DEG_TO_RAD) * scale); 		} 		ofEndShape(true); 		ofPopMatrix(); 	} } //-------------------------------------------------------------- // Reference by https://twitter.com/shiffman/status/1095764239665512453 glm::vec2 ofApp::make_point(float theta) { 	float x = 16 * (pow(sin(theta), 3)); 	float y = 13 * cos(theta) - 5 * cos(2 * theta) - 2 * cos(3 * theta) - cos(4 * theta); 	return glm::vec2(x, -y); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |