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渦巻。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; 	vector<ofMeshFace> triangle_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); 	auto ico_sphere = ofIcoSpherePrimitive(250, 5); 	this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	ofSeedRandom(39); 	auto noise_seed = ofRandom(1000); 	for (int k = 0; k < this->triangle_list.size(); k++) { 		glm::vec3 avg = (this->triangle_list[k].getVertex(0) + this->triangle_list[k].getVertex(1) + this->triangle_list[k].getVertex(2)) / 3; 		auto noise_value = ofNoise(noise_seed, avg.y * 0.005 + ofGetFrameNum() * 0.05, avg.x * 0.005, avg.z * 0.005); 		vector<glm::vec3> vertices; 		vertices.push_back(this->triangle_list[k].getVertex(0)); 		vertices.push_back(this->triangle_list[k].getVertex(1)); 		vertices.push_back(this->triangle_list[k].getVertex(2)); 		for (auto& v : vertices) { 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0055, ofGetFrameNum() * 0.006)), 0, 1, -220, 220) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0055, ofGetFrameNum() * 0.006)), 0, 1, -220, 220) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 			auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.0055, ofGetFrameNum() * 0.006)), 0, 1, -220, 220) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 			v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; 		} 		this->mesh.addVertices(vertices); 		for (int i = 0; i < 4; i++) { 			this->mesh.addColor(ofColor(0, 16)); 		} 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum()); 	this->mesh.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |