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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { float span = 3; vector<ofColor> color_list = { ofColor(255, 0, 0), ofColor(0, 255, 0), ofColor(0, 0, 255) }; for (int i = 0; i < color_list.size(); i++) { ofMesh mesh; auto noise_value = ofRandom(1000); for (float x = 75; x < ofGetWindowWidth() - 10 - span - 75; x += span) { for (float y = 75; y < ofGetWindowHeight() - 10 - span - 75; y += span) { if ((int)(x - 75) % 200 < 150 && (int)(y - 75) % 200 < 150) { mesh.addVertex(glm::vec3(x, y, 0)); mesh.addVertex(glm::vec3(x + span, y, 0)); mesh.addVertex(glm::vec3(x + span, y + span, 0)); mesh.addVertex(glm::vec3(x, y + span, 0)); for (int k = mesh.getNumVertices() - 4; k < mesh.getNumVertices(); k++) { auto noise_value = ofNoise(mesh.getVertex(k).x * 0.01, mesh.getVertex(k).y * 0.01, ofGetFrameNum() * 0.08 + i * 0.15); int int_noise_value = noise_value; float param = noise_value - int_noise_value; param = abs(param - 0.5); auto color = ofColor(color_list[i], param < 0.15 ? ofMap(param, 0, 0.15, 255, 0) : 0); mesh.addColor(color); } mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 2); mesh.addIndex(mesh.getNumVertices() - 3); mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 3); mesh.addIndex(mesh.getNumVertices() - 4); } } } mesh.draw(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |