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文字を重ねる。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofTrueTypeFont font; string word; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(3); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); this->word = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofSeedRandom(39); for (int i = 0; i < 400; i++) { auto deg = ofRandom(360); auto radius = int(ofRandom(720) + ofGetFrameNum() * ofRandom(3, 8)) % 720; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofPushMatrix(); ofTranslate(location); ofRotate(ofRandom(360)); ofPath chara_path = this->font.getCharacterAsPoints(this->word[(int)ofRandom(this->word.size())], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofNoFill(); ofSetColor(39); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { ofVertex(vertex); } } ofEndShape(true); ofPopMatrix(); } ofSeedRandom(39); for (int i = 0; i < 400; i++) { auto deg = ofRandom(360); auto radius = int(ofRandom(720) + ofGetFrameNum() * ofRandom(3, 8)) % 720; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofPushMatrix(); ofTranslate(location); ofRotate(ofRandom(360)); ofPath chara_path = this->font.getCharacterAsPoints(this->word[(int)ofRandom(this->word.size())], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofFill(); ofSetColor(239); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { ofVertex(vertex); } } ofEndShape(true); ofPopMatrix(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |