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球体をかじる。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, frame; 	vector<ofMeshFace> triangle_list; 	vector<glm::vec3> random_walk; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetColor(255); 	ofNoFill(); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 4); 	this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	this->frame.clear(); 	this->random_walk.clear(); 	auto radius = 250; 	glm::vec3 noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int i = 0; i < 150; i++) { 		auto location = glm::vec3( 			ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.06 + i * 0.03), 0, 1, -radius * 1.2, radius * 1.2), 			ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.06 + i * 0.03), 0, 1, -radius * 1.2, radius * 1.2), 			ofMap(ofNoise(noise_seed.z, ofGetFrameNum() * 0.06 + i * 0.03), 0, 1, -radius * 1.2, radius * 1.2)); 		this->random_walk.push_back(location); 	} 	for (int k = 0; k < this->triangle_list.size(); k++) { 		glm::vec3 avg = (this->triangle_list[k].getVertex(0) + this->triangle_list[k].getVertex(1) + this->triangle_list[k].getVertex(2)) / 3; 		bool flag = true; 		for (auto& location : this->random_walk) { 			if (glm::distance(avg, location) < 80) { 				if (glm::length(location) < radius + 20 && glm::length(location) > radius - 20) { 					flag = false; 					continue; 				} 			} 		} 		if (flag == false) { continue; } 		vector<glm::vec3> vertices; 		vertices.push_back(glm::normalize(this->triangle_list[k].getVertex(0)) * radius); 		vertices.push_back(glm::normalize(this->triangle_list[k].getVertex(1)) * radius); 		vertices.push_back(glm::normalize(this->triangle_list[k].getVertex(2)) * radius); 		this->mesh.addVertices(vertices); 		this->frame.addVertices(vertices); 		for (int k = 0; k < vertices.size(); k++) { 			auto alpha = radius < 250 ? 255 : ofMap(radius, 250, 320, 255, 0); 			this->mesh.addColor(ofColor(0, alpha)); 			this->frame.addColor(ofColor(255, 255, 255, alpha)); 		} 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); 		this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 		this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); 		this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 1); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum()); 	ofSetLineWidth(0.5); 	this->mesh.draw(); 	this->frame.drawWireframe(); 	ofSetColor(255); 	ofSetLineWidth(3); 	ofBeginShape(); 	ofVertices(this->random_walk); 	ofEndShape(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |