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大きい球体 – 小さい球体。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	auto radius = 240; 	int deg_span = 4; 	auto len = 120; 	for (int deg = 0; deg < 360; deg += deg_span) { 		ofPushMatrix(); 		ofRotate(deg); 		ofTranslate(radius * cos(0 * DEG_TO_RAD), radius * sin(0 * DEG_TO_RAD)); 		auto noise_deg = ofMap(ofNoise(cos(deg * DEG_TO_RAD) * 0.5, sin(deg * DEG_TO_RAD) * 0.5, ofGetFrameNum() * 0.008), 0, 1, -540, 540); 		ofRotateY(noise_deg); 		auto location_1 = glm::vec3((len * 0.5) * cos(0 * DEG_TO_RAD), (len * 0.5) * sin(0 * DEG_TO_RAD), 0); 		auto location_2 = glm::vec3((len * -0.5) * cos(0 * DEG_TO_RAD), (len * -0.5) * sin(0 * DEG_TO_RAD), 0); 		ofDrawLine(location_1, location_2); 		ofDrawSphere(location_1, 3); 		ofDrawSphere(location_2, 6); 		ofPopMatrix(); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |