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[ About ]
ワープホール。
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(239); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); auto target = glm::vec3( ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01), 0, 1, -600, 600), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01), 0, 1, -600, 600), -600); ofColor color; for (int i = 0; i < 200; i++) { auto x = ofRandom(-600, 600); auto y = ofRandom(-600, 600); auto z = (int)(ofRandom(1200) + ofGetFrameNum() * 60) % 1200 - 600; auto start = glm::vec3(x, y, 600); auto gap = target - start; auto location = start + (gap / 1200 * (z + 600)); color.setHsb(ofRandom(120, 200), ofRandom(255), 255); ofSetColor(color); ofDrawLine(location, location - gap / 15); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/Insta20230727/