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円をスライド。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(255); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); auto radius = 300; auto deg_param = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 45, 180); for (int deg = 0; deg < 360; deg += 5) { auto location_1 = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); auto location_2 = glm::vec2((radius * 1.05) * cos((deg + deg_param) * DEG_TO_RAD), (radius * 1.05) * sin((deg + deg_param) * DEG_TO_RAD)); ofDrawCircle(location_1, 3); ofDrawCircle(location_2, 3); ofDrawLine(location_1, location_2); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |