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Rotating tiles.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(0); ofEnableDepthTest(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); for (int x = -300; x <= 300; x += 20) { for (int y = -300; y <= 300; y += 20) { ofPushMatrix(); ofTranslate(x, y); auto deg_x = ofMap(ofNoise(x * 0.003, ofGetFrameNum() * 0.01), 0, 1, -220, 220); auto deg_y = ofMap(ofNoise(y * 0.003, ofGetFrameNum() * 0.01), 0, 1, -220, 220); ofRotateY(deg_y); ofRotateX(deg_x); ofNoFill(); ofDrawRectangle(0, 0, 20, 20); ofFill(); ofDrawRectangle(0, 0, 13, 13); ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |