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円を重ねる。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(255, 64); ofNoFill(); ofSetCircleResolution(72); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); for (int x = -230; x <= 230; x += 230) { for (int y = -230; y <= 230; y += 230) { glm::vec3 noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int i = 0; i < 30; i++) { ofPushMatrix(); ofTranslate(x, y); ofRotateZ(ofMap(ofNoise(noise_seed.z, i * 0.0085 + ofGetFrameNum() * 0.005), 0, 1, -180, 180)); ofRotateY(ofMap(ofNoise(noise_seed.y, i * 0.0085 + ofGetFrameNum() * 0.005), 0, 1, -180, 180)); ofRotateX(ofMap(ofNoise(noise_seed.x, i * 0.0085 + ofGetFrameNum() * 0.005), 0, 1, -180, 180)); ofDrawCircle(glm::vec2(), 100); ofPopMatrix(); } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |