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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	float span = 1; 	ofColor color; 	for (float x = ofGetWindowWidth() * -0.5 + 30; x < ofGetWindowWidth() * 0.5 - 30 - span; x += span) { 		for (float y = ofGetWindowHeight() * -0.5 + 30; y < ofGetWindowHeight() * 0.5 - 30 - span; y += span) { 			this->mesh.addVertex(glm::vec3(x, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 			this->mesh.addVertex(glm::vec3(x, y + span, 0)); 			for (int i = this->mesh.getNumVertices() - 4; i < this->mesh.getNumVertices(); i++) { 				auto noise_value = ofMap(ofNoise(this->mesh.getVertex(i).x * 0.002, this->mesh.getVertex(i).y * 0.002, glm::length(this->mesh.getVertex(i)) * 0.03 - ofGetFrameNum() * 0.03), 0, 1, 0, 3); 				int int_noise_value = noise_value; 				float param = noise_value - int_noise_value; 				param = abs(param - 0.5); 				auto hue = int_noise_value == 0 ? 0 : int_noise_value == 1 ? 140 : 192; 				auto alpha = param < 0.35 ? ofMap(param, 0, 0.35, 255, 0) : 0; 				color.setHsb(hue, 255, 255, alpha); 				this->mesh.addColor(color); 			} 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 4); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	this->mesh.draw(); 	//ostringstream os; 	//os << setw(4) << setfill('0') << ofGetFrameNum(); 	//ofImage image; 	//image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 	//image.saveImage("image/cap/img_" + os.str() + ".jpg"); 	//if (ofGetFrameNum() >= 20 * 25) { 	//	std::exit(1); 	//} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |