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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSeedRandom(39); 	ofSetColor(255); 	ofNoFill(); 	for (int deg = 0; deg < 360; deg += 30) { 		ofPushMatrix(); 		ofRotate(deg); 		auto base_location = glm::vec2(0, -80); 		auto target_location = glm::vec2(0, -340); 		auto distance = target_location - base_location; 		auto len = glm::length(distance); 		auto noise_seed = ofRandom(1000); 		ofBeginShape(); 		for (int d = 0; d <= len; d += 1) { 			auto location = base_location + glm::normalize(distance) * d; 			auto gap = abs(len * 0.5 - d); 			auto power = gap < len * 0.35 ? 1 : ofMap(gap, len * 0.35, len * 0.5, 1, 0); 			auto noise_x = ofMap(ofNoise(noise_seed, location.x * 0.1, location.y * 0.015 + ofGetFrameNum() * 0.06), 0, 1, -45, 45); 			int x = (int)(noise_x * power) / 10 * 10; 			location += glm::vec2(x, 0); 			ofVertex(location); 		} 		ofEndShape(); 		ofPopMatrix(); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |