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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(255); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum()); for (int k = 0; k < 2; k++) { auto noise_seed_location = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); auto noise_seed_rotate = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int i = 0; i < 30; i++) { auto x = ofMap(ofNoise(noise_seed_location.x * 0.005, i * 0.05 + ofGetFrameNum() * 0.05), 0, 1, -300, 300); auto y = ofMap(ofNoise(noise_seed_location.y * 0.005, i * 0.05 + ofGetFrameNum() * 0.05), 0, 1, -300, 300); auto z = ofMap(ofNoise(noise_seed_location.z * 0.005, i * 0.05 + ofGetFrameNum() * 0.05), 0, 1, -300, 300); ofPushMatrix(); ofTranslate(x, y, z); ofRotateZ(ofMap(ofNoise(noise_seed_rotate.z * 0.005, i * 0.05 + ofGetFrameNum() * 0.001), 0, 1, -360, 360)); ofRotateY(ofMap(ofNoise(noise_seed_rotate.y * 0.005, i * 0.05 + ofGetFrameNum() * 0.001), 0, 1, -360, 360)); ofRotateX(ofMap(ofNoise(noise_seed_rotate.x * 0.005, i * 0.05 + ofGetFrameNum() * 0.001), 0, 1, -360, 360)); ofDrawBox(ofMap(i, 0, 30, 5, 30)); ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |