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フレームを重ねる。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float noise_step; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofEnableDepthTest(); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { 	auto param = ofGetFrameNum() % 50; 	if (param > 12 && param < 38) { 		if (param < 25) { 			this->noise_step += ofMap(param, 12, 25, 0, 0.125); 		} 		else if (param > 25) { 			this->noise_step += ofMap(param, 25, 38, 0.125, 0); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int width = 350; 	int height = 350; 	int len = 15; 	for (int z = -300; z <= 600; z += 10) { 		ofPushMatrix(); 		ofTranslate(0, 0, z); 		ofRotate(ofMap(ofNoise((z + 300) * 0.0015 + this->noise_step), 0, 1, -360, 360)); 		ofFill(); 		ofSetColor(0); 		ofBeginShape(); 		ofVertex(glm::vec2(width * -0.5, height * -0.5)); 		ofVertex(glm::vec2(width * 0.5, height * -0.5)); 		ofVertex(glm::vec2(width * 0.5, height * 0.5)); 		ofVertex(glm::vec2(width * -0.5, height * 0.5)); 		ofNextContour(true); 		ofVertex(glm::vec2(width * -0.5 + len, height * -0.5 + len)); 		ofVertex(glm::vec2(width * 0.5 - len, height * -0.5 + len)); 		ofVertex(glm::vec2(width * 0.5 - len, height * 0.5 - len)); 		ofVertex(glm::vec2(width * -0.5 + len, height * 0.5 - len)); 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(255, ofMap(z, -300, 600, 0, 255)); 		ofBeginShape(); 		ofVertex(glm::vec2(width * -0.5, height * -0.5)); 		ofVertex(glm::vec2(width * 0.5, height * -0.5)); 		ofVertex(glm::vec2(width * 0.5, height * 0.5)); 		ofVertex(glm::vec2(width * -0.5, height * 0.5)); 		ofNextContour(true); 		ofVertex(glm::vec2(width * -0.5 + len, height * -0.5 + len)); 		ofVertex(glm::vec2(width * 0.5 - len, height * -0.5 + len)); 		ofVertex(glm::vec2(width * 0.5 - len, height * 0.5 - len)); 		ofVertex(glm::vec2(width * -0.5 + len, height * 0.5 - len)); 		ofEndShape(true); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |