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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<vector<glm::vec2>> log_list; vector<ofColor> color_list; vector<float> life_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { ofColor color; for (int i = 0; i < 3; i++) { auto deg = (ofGetFrameNum() * 2 + 120 * i) % 360; auto location = glm::vec2(200 * cos(deg * DEG_TO_RAD), 200 * sin(deg * DEG_TO_RAD)); color.setHsb(ofRandom(i * 64, i * 64 + 64), 255, 255); vector<glm::vec2> log; log.push_back(location); this->log_list.push_back(log); this->color_list.push_back(color); this->life_list.push_back(ofRandom(40, 60)); } int radius = 4; for (int i = this->log_list.size() - 1; i >= 0; i--) { this->life_list[i] -= 1; if (this->life_list[i] < 0) { this->log_list.erase(this->log_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); continue; } auto deg = ofMap(ofNoise(glm::vec3(this->log_list[i].back() * 0.008, ofGetFrameNum() * 0.01)), 0, 1, -360, 360); this->log_list[i].push_back(this->log_list[i].back() + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); while (this->log_list[i].size() > 100) { this->log_list[i].erase(this->log_list[i].begin()); } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); for (int i = 0; i < this->log_list.size(); i++) { if (this->life_list[i] > 30) { ofSetColor(this->color_list[i]); ofSetLineWidth(1.5); } else { ofSetColor(ofColor(this->color_list[i], ofMap(this->life_list[i], 0, 30, 0, 255))); ofSetLineWidth(ofMap(this->life_list[i], 0, 30, 0, 1.5)); } ofBeginShape(); ofVertices(this->log_list[i]); ofEndShape(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |