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渦。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<glm::vec2> location_list; vector<float> radius_list; vector<float> speed_list; vector<float> max_radius_list; vector<ofColor> color_list; ofMesh line; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { for (int i = this->location_list.size() - 1; i >= 0; i--) { this->radius_list[i] += this->speed_list[i]; if (this->radius_list[i] > this->max_radius_list[i]) { this->location_list.erase(this->location_list.begin() + i); this->radius_list.erase(this->radius_list.begin() + i); this->speed_list.erase(this->speed_list.begin() + i); this->max_radius_list.erase(this->max_radius_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); } } ofColor color; for (int i = 0; i < 2; i++) { int random_deg = (ofGetFrameNum() * 6) + ofRandom(-5, 5) + i * 180; int random_radius = 100 + (ofGetFrameNum() * 3) % 400 + ofRandom(-30, 30); auto location = glm::vec2(random_radius * cos(random_deg * DEG_TO_RAD), random_radius * sin(random_deg * DEG_TO_RAD)); this->location_list.push_back(location); this->radius_list.push_back(1); this->speed_list.push_back(ofRandom(0.2, 0.5)); this->max_radius_list.push_back(ofRandom(15, 30)); color.setHsb(ofRandom(255), 150, 255); this->color_list.push_back(color); } this->line.clear(); for (int i = 0; i < this->location_list.size(); i++) { this->line.addVertex(glm::vec3(this->location_list[i], 0)); auto alpha = this->radius_list[i] < this->max_radius_list[i] * 0.5 ? 255 : ofMap(this->radius_list[i], this->max_radius_list[i] * 0.5, this->max_radius_list[i], 255, 0); this->line.addColor(ofColor(this->color_list[i], alpha)); this->color_list[i] = ofColor(this->color_list[i], alpha); } for (int i = 0; i < this->line.getNumVertices(); i++) { for (int k = i + 1; k < this->line.getNumVertices(); k++) { if (this->radius_list[i] > 2 && this->radius_list[k] > 2) { auto distance = glm::distance(this->line.getVertex(i), this->line.getVertex(k)); if (distance < 40) { this->line.addIndex(i); this->line.addIndex(k); } } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); this->line.drawWireframe(); for (int i = 0; i < this->location_list.size(); i++) { ofSetColor(this->color_list[i]); ofNoFill(); ofDrawCircle(this->location_list[i], this->radius_list[i]); ofFill(); ofDrawCircle(this->location_list[i], 2); } for (int i = 0; i < 2; i++) { int deg = (ofGetFrameNum() * 6) + 15 + i * 180; int radius = 100 + (ofGetFrameNum() * 3) % 400; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofSetColor(255); ofDrawCircle(location, 6); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/Insta20231102