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波打つ円。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetColor(255); 	ofEnableDepthTest(); 	ofSetLineWidth(1); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->line.clear(); 	auto noise_param = glm::vec3(ofRandom(360), ofRandom(360), ofRandom(360)); 	for (int radius = 50; radius <= 300; radius += 5) { 		int start_index = this->line.getNumVertices(); 		int index = start_index; 		auto z = ofMap(ofNoise(radius * 0.005 + ofGetFrameNum() * 0.03), 0, 1, -300, 300); 		for (int deg = 0; deg < 360; deg += 1) { 			auto vertex = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z); 			this->line.addVertex(vertex); 			if (deg > 0) { 				this->line.addIndex(index - 1); 				this->line.addIndex(index); 			} 			index++; 		} 		this->line.addIndex(this->line.getNumVertices() - 1); 		this->line.addIndex(start_index); 	} 	int index_span = 30; 	for (int index = 0; index < this->line.getNumVertices() - 360; index += index_span) { 		this->line.addIndex(index); 		this->line.addIndex(index + 360); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(115); 	ofRotateZ(ofGetFrameNum() * 1.44); 	this->line.drawWireframe(); 	this->cam.end(); 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |