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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetCircleResolution(60); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); auto radius = 35; vector<glm::vec2> base_location; for (int deg = 0; deg < 360; deg += 45) { base_location.push_back(glm::vec2(300 * cos(deg * DEG_TO_RAD), 300 * sin(deg * DEG_TO_RAD))); base_location.push_back(glm::vec2(150 * cos(deg * DEG_TO_RAD), 150 * sin(deg * DEG_TO_RAD))); } for (int i = 0; i < base_location.size(); i++) { auto deg_param = ofMap(ofNoise(base_location[i].x, base_location[i].y, ofGetFrameNum() * 0.01), 0, 1, -360, 360); auto next_deg_param = ofMap(ofNoise( base_location[(i + 1) % base_location.size()].x, base_location[(i + 1) % base_location.size()].y, ofGetFrameNum() * 0.01), 0, 1, -360, 360); ofColor color; ofFill(); for (int deg = 0; deg < 90; deg += 10) { auto location_1 = base_location[i] + glm::vec2(radius * cos((deg + deg_param) * DEG_TO_RAD), radius * sin((deg + deg_param) * DEG_TO_RAD)); auto location_2 = base_location[(i + 1) % base_location.size()] + glm::vec2(radius * cos((deg + next_deg_param) * DEG_TO_RAD), radius * sin((deg + next_deg_param) * DEG_TO_RAD)); color.setHsb(ofMap(deg, 0, 90, 0, 255), 180, 255); ofSetColor(color); ofDrawCircle(location_1, 2.5); ofDrawLine(location_1, location_2); } ofNoFill(); ofSetColor(255); ofDrawCircle(base_location[i], 25); } /* int start = 150; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |