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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	float noise_param; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->noise_param = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->noise_param += 0.00005; } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float v_span = 1; 	float u_span = 90; 	int R = 230; 	int r = 70; 	ofColor color; 	float noise_seed = ofRandom(1000); 	float noise_span = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.008), 0, 1, 0, 4); 	for (float v = 0; v < 360; v += v_span) { 		int u_start = ofMap(ofNoise(noise_seed, cos(v * DEG_TO_RAD) * noise_span, sin(v * DEG_TO_RAD) * noise_span, this->noise_param), 0, 1, -360, 360); 		int next_u = ofMap(ofNoise(noise_seed, cos((v + v_span) * DEG_TO_RAD) * noise_span, sin((v + v_span) * DEG_TO_RAD) * noise_span, this->noise_param), 0, 1, -360, 360); 		for (float u = u_start; u < u_start + 360; u += u_span) { 			color.setHsb(ofMap(u, u_start, u_start + 360, 0, 255), 200, 255); 			ofSetColor(color); 			ofDrawLine(this->make_point(R, r, u, v), this->make_point(R, r, next_u, v + v_span)); 			next_u += u_span; 		} 	} 	this->cam.end(); 	/* 	int start = 220; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	//auto z = r * sin(u); 	return glm::vec3(x, y, 0); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |