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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh base_mesh, draw_mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(0.25); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	auto ico_sphere = ofIcoSpherePrimitive(250, 4); 	this->base_mesh = ico_sphere.getMesh(); 	this->draw_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh.clear(); 	for (int k = 0; k < 2; k++) { 		auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		ofColor color; 		color.setHsb(ofMap(k, 0, 2, 0, 255), 200, 255); 		for (auto v : this->base_mesh.getVertices()) { 			for (int i = 0; i < 16; i++) { 				auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.006, noise_seed.x + ofGetFrameNum() * 0.025)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.006, noise_seed.y + ofGetFrameNum() * 0.025)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(v * 0.006, noise_seed.z + ofGetFrameNum() * 0.025)), 0, 1, -15, 15) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 				v = glm::vec4(v, 0) * rotation_z * rotation_y * rotation_x; 				this->draw_mesh.addVertex(v); 				this->draw_mesh.addColor(color); 				if (i > 0) { 					this->draw_mesh.addIndex(this->draw_mesh.getNumVertices() - 1); 					this->draw_mesh.addIndex(this->draw_mesh.getNumVertices() - 2); 				} 			} 		} 		for (auto& v : this->draw_mesh.getVertices()) { 			v.z = 0; 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->draw_mesh.draw(); 	this->cam.end(); 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |