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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetColor(255); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(300); ofColor color; auto noise_seed = ofRandom(1000); for (int deg = 0; deg < 360; deg += 6) { color.setHsb(ofMap(deg, 0, 360, 0, 255), 200, 255); ofSetColor(color); ofPushMatrix(); ofRotate(deg); ofTranslate(glm::vec2(0, 250)); auto location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); auto rotate_deg = ofMap(ofNoise(noise_seed, location.x * 0.08, location.y * 0.08, ofGetFrameNum() * 0.01), 0, 1, -360, 360); ofRotateX(rotate_deg); ofDrawLine(glm::vec2(0, 0), glm::vec2(0, -50)); ofDrawLine(glm::vec2(0, 0), glm::vec2(0, 50)); ofDrawSphere(glm::vec3(0, -70, 0), 3); ofDrawSphere(glm::vec3(0, 70, 0), 3); ofPopMatrix(); } noise_seed = ofRandom(1000); for (int deg = 3; deg < 360; deg += 6) { color.setHsb((int)ofMap(deg, 0, 360, 128, 255 + 128) % 255, 200, 255); ofSetColor(color); ofPushMatrix(); ofRotate(deg); ofTranslate(glm::vec2(0, 250)); auto location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); auto rotate_deg = ofMap(ofNoise(noise_seed, location.x * 0.08, location.y * 0.08, ofGetFrameNum() * 0.01), 0, 1, -360, 360); ofRotateX(rotate_deg); ofDrawLine(glm::vec2(0, 0), glm::vec2(0, -25)); ofDrawLine(glm::vec2(0, 0), glm::vec2(0, 25)); ofDrawSphere(glm::vec3(0, -35, 0), 3); ofDrawSphere(glm::vec3(0, 35, 0), 3); ofPopMatrix(); } this->cam.end(); /* int start = 300; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |