[ Video ]
[ About ]
キューブ列車。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	float noise_step; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetWindowTitle("openFrameworks"); 	ofSetFrameRate(25); 	ofBackground(39); 	ofSetColor(239); 	ofEnableDepthTest(); 	this->noise_step = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	if (ofGetFrameNum() % 50 < 40){ 		this->noise_step += ofMap(ofGetFrameNum() % 50, 0, 40, 0.02, 0.0005); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int size = 30; size <= 330; size += 30) { 		ofPushMatrix(); 		auto x_value = ofNoise(noise_seed.x, size * 0.00025 + this->noise_step); 		auto y_value = ofNoise(noise_seed.y, size * 0.00025 + this->noise_step); 		auto z_value = ofNoise(noise_seed.z, size * 0.00025 + this->noise_step); 		auto x_deg = x_value < 0.35 ? ofMap(x_value, 0, 0.35, -360, 0) : x_value > 0.75 ? ofMap(x_value, 0.75, 1, 0, 360) : 0; 		auto y_deg = y_value < 0.35 ? ofMap(y_value, 0, 0.35, -360, 0) : y_value > 0.75 ? ofMap(y_value, 0.75, 1, 0, 360) : 0; 		auto z_deg = z_value < 0.35 ? ofMap(z_value, 0, 0.35, -360, 0) : z_value > 0.75 ? ofMap(z_value, 0.75, 1, 0, 360) : 0; 		ofRotateZ(z_deg); 		ofRotateY(y_deg); 		ofRotateX(x_deg); 		ofNoFill(); 		ofDrawBox(size); 		ofPopMatrix(); 	} 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |