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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; string word; float noise_step; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetLineWidth(2); ofEnableDepthTest(); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); this->word = "GOOD CODE "; } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->noise_step += 0.02; } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(215); ofRotateY(180); int size = 33; for (int base_deg = 0; base_deg < 330; base_deg += 5) { ofPushMatrix(); ofRotateY(base_deg); int deg_span = 36; int deg_start = (int)ofMap(ofNoise(base_deg * 0.0085 + this->noise_step), 0, 1, -360, 360); int word_index = 0; for (int deg = deg_start; deg < deg_start + 360; deg += deg_span) { ofPath chara_path = this->font.getCharacterAsPoints(this->word[word_index++], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofPushMatrix(); ofTranslate(0, 0, -320); ofRotateX(deg); ofColor fill_color; fill_color.setHsb(ofMap((deg - deg_start) / 180, 0, 2, 0, 255), 200, 200); ofFill(); ofSetColor(fill_color); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { glm::vec3 location = vertex / 100 * size; location -= glm::vec3(size * 0.5, -size * 0.5, 70); ofVertex(location); } } ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { ofNextContour(true); auto vertices = outline[outline_index].getVertices(); for (auto& vertex : vertices) { glm::vec3 location = vertex / 100 * size; location -= glm::vec3(size * 0.5, -size * 0.5, 70); ofVertex(location); } } ofEndShape(true); ofPopMatrix(); } ofPopMatrix(); } this->cam.end(); /* int start = 680; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |