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数字の輪。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; 	string word; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	ofSetCircleResolution(72); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 20, true, true, true); 	this->word = "0123"; } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSeedRandom(39); 	ofNoFill(); 	ofSetColor(200); 	for (int i = 0; i < this->word.size(); i++) { 		auto radius = -240 + ofMap(ofNoise(i, ofGetFrameNum() * 0.05), 0, 1, -50, 100); 		ofDrawCircle(glm::vec2(), radius); 	} 	ofFill(); 	ofSetColor(255); 	for (int i = 0; i < 72; i++) { 		auto location = glm::vec3(-25, -230, 0); 		int word_index = (int)ofRandom(this->word.size()); 		ofPath chara_path = this->font.getCharacterAsPoints(this->word[word_index], true, false); 		vector<ofPolyline> outline = chara_path.getOutline(); 		ofBeginShape(); 		for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 			ofNextContour(true); 			//outline[outline_index] = outline[outline_index].getResampledByCount(500); 			auto vertices = outline[outline_index].getVertices(); 			for (auto& vertex : vertices) { 				float rotate_deg = i * 5; 				auto noise_location = glm::vec2(cos(rotate_deg * DEG_TO_RAD), sin(rotate_deg * DEG_TO_RAD)) * 30; 				glm::vec3 v = location + vertex; 				auto rotation = glm::rotate(glm::mat4(), rotate_deg * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 				v = glm::vec4(v, 0) + glm::vec4(0, ofMap(ofNoise(word_index, ofGetFrameNum() * 0.05), 0, 1, -50, 100), 0, 0); 				v = glm::vec4(v, 0) * rotation; 				ofVertex(v); 			} 		} 		ofEndShape(true); 	} 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |