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虹色の雨。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<glm::vec2> noise_seed_list; 	vector<glm::vec2> location_list; 	vector<float> radius_list; 	vector<float> speed_list; 	vector<float> max_radius_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	for (int i = 0; i < 8; i++) { 		this->noise_seed_list.push_back(glm::vec2(ofRandom(1000), ofRandom(1000))); 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = this->location_list.size() - 1; i >= 0; i--) { 		if (this->radius_list[i] > 0) { 			this->radius_list[i] += this->speed_list[i] * 3; 		} 		else { 			this->radius_list[i] += this->speed_list[i] * 60; 		} 		if (this->radius_list[i] > this->max_radius_list[i]) { 			this->location_list.erase(this->location_list.begin() + i); 			this->radius_list.erase(this->radius_list.begin() + i); 			this->speed_list.erase(this->speed_list.begin() + i); 			this->max_radius_list.erase(this->max_radius_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} 	ofColor color; 	for (int i = 0; i < this->noise_seed_list.size(); i++) { 		auto noise_location = glm::vec2( 			ofMap(ofNoise(this->noise_seed_list[i].x, ofGetFrameNum() * 0.005), 0, 1, -400, 400), 			ofMap(ofNoise(this->noise_seed_list[i].y, ofGetFrameNum() * 0.005), 0, 1, -400, 400)); 		auto location = noise_location + glm::vec2(ofRandom(-30, 30), ofRandom(-30, 30)); 		this->location_list.push_back(location); 		this->radius_list.push_back(ofRandom(-600, -300)); 		this->speed_list.push_back(ofRandom(0.3, 0.5)); 		this->max_radius_list.push_back(ofRandom(15, 40)); 		color.setHsb(ofMap(i, 0, this->noise_seed_list.size(), 0, 255), 255, 200); 		this->color_list.push_back(color); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (int i = 0; i < this->location_list.size(); i++) { 		if (this->radius_list[i] > 0) { 			auto alpha = this->radius_list[i] < this->max_radius_list[i] * 0.8 ? 255 : ofMap(this->radius_list[i], this->max_radius_list[i] * 0.8, this->max_radius_list[i], 255, 64); 			ofSetColor(this->color_list[i], alpha); 			ofNoFill(); 			ofDrawCircle(this->location_list[i], this->radius_list[i]); 			ofSetColor(this->color_list[i]); 			ofFill(); 			ofDrawCircle(this->location_list[i], 2); 		} 		else { 			auto alpha = ofMap(this->radius_list[i], -600, 0, 64, 255); 			ofSetColor(this->color_list[i], alpha); 			ofNoFill(); 			ofDrawLine(glm::vec3(this->location_list[i], this->radius_list[i]), glm::vec3(this->location_list[i], this->radius_list[i] - 60)); 		} 	} 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |