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3色層。
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#pragma once #include "ofMain.h" class Actor { public: Actor(vector<glm::vec3>& location_list, vector<vector<int>>& next_index_list, vector<int>& destination_list, ofColor color); void update(const int& frame_span, vector<glm::vec3>& location_list, vector<vector<int>>& next_index_list, vector<int>& destination_list); glm::vec3 getLocation(); ofColor getColor(); float getWordIndexNoiseValue(); private: int select_index; int next_index; float noise_param; float noise_step; glm::vec3 location; ofColor color; }; class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<glm::vec3> location_list; vector<vector<int>> next_index_list; vector<int> destination_list; vector<unique_ptr<Actor>> actor_list; ofTrueTypeFont font; int font_size; vector<string> words; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- Actor::Actor(vector<glm::vec3>& location_list, vector<vector<int>>& next_index_list, vector<int>& destination_list, ofColor color) { this->select_index = ofRandom(location_list.size()); while (true) { auto itr = find(destination_list.begin(), destination_list.end(), this->select_index); if (itr == destination_list.end()) { destination_list.push_back(this->select_index); break; } this->select_index = (this->select_index + 1) % location_list.size(); } this->next_index = this->select_index; this->noise_param = ofRandom(1000); this->noise_step = ofRandom(1000); this->color = color; } //-------------------------------------------------------------- void Actor::update(const int& frame_span, vector<glm::vec3>& location_list, vector<vector<int>>& next_index_list, vector<int>& destination_list) { if (ofGetFrameNum() % frame_span == 0) { auto tmp_index = this->select_index; this->select_index = this->next_index; int retry = next_index_list[this->select_index].size(); this->next_index = next_index_list[this->select_index][(int)ofRandom(next_index_list[this->select_index].size())]; while (--retry > 0) { auto destination_itr = find(destination_list.begin(), destination_list.end(), this->next_index); if (destination_itr == destination_list.end()) { if (tmp_index != this->next_index) { destination_list.push_back(this->next_index); break; } } this->next_index = next_index_list[this->select_index][(this->next_index + 1) % next_index_list[this->select_index].size()]; } if (retry <= 0) { destination_list.push_back(this->select_index); this->next_index = this->select_index; } } auto param = ofGetFrameNum() % frame_span; auto distance = location_list[this->next_index] - location_list[this->select_index]; this->location = location_list[this->select_index] + distance / frame_span * param; if (this->next_index != this->select_index) { this->noise_step += 0.5; } } //-------------------------------------------------------------- glm::vec3 Actor::getLocation() { return this->location; } //-------------------------------------------------------------- ofColor Actor::getColor() { return this->color; } //-------------------------------------------------------------- float Actor::getWordIndexNoiseValue() { return ofNoise(this->noise_param, this->noise_step); } //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofSetColor(255); ofEnableDepthTest(); auto span = 30; for (int x = -240; x <= 240; x += span) { for (int y = -240; y <= 240; y += span) { for (int z = -30; z <= 30; z += span) { this->location_list.push_back(glm::vec3(x, y, z)); } } } for (auto& location : this->location_list) { vector<int> next_index = vector<int>(); int index = -1; for (auto& other : this->location_list) { index++; if (location == other) { continue; } float distance = glm::distance(location, other); if (distance <= span) { next_index.push_back(index); } } this->next_index_list.push_back(next_index); } ofColor color; for (int i = 0; i < 750; i++) { color.setHsb(ofMap(i, 0, 900, 0, 255), 200, 255); this->actor_list.push_back(make_unique<Actor>(this->location_list, this->next_index_list, this->destination_list, color)); } this->font_size = 25; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); this->font.load(font_settings); this->words = { "A", "B", "C", "D", "E", "F", "G", "H", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" }; } //-------------------------------------------------------------- void ofApp::update() { int frame_span = 10; int prev_index_size = 0; if (ofGetFrameNum() % frame_span == 0) { prev_index_size = this->destination_list.size(); } for (auto& actor : this->actor_list) { actor->update(frame_span, this->location_list, this->next_index_list, this->destination_list); } if (prev_index_size != 0) { this->destination_list.erase(this->destination_list.begin(), this->destination_list.begin() + prev_index_size); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * -1.44); ofColor color; for (auto& actor : this->actor_list) { color.setHsb(ofMap(actor->getLocation().z, -30, 30, 10, 128), 150, 255); ofSetColor(color); ofPushMatrix(); ofTranslate(glm::vec3(actor->getLocation().x - 15, actor->getLocation().y - 15, actor->getLocation().z)); this->font.drawString(this->words[ofMap(actor->getWordIndexNoiseValue(), 0, 1, 0, this->words.size())], 0, 0); ofPopMatrix(); } this->cam.end(); /* int start = 250; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |