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正方形深さ。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(239); ofEnableDepthTest(); ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int width = 600; int height = 600; int len = 200; for (int z = -200; z <= 200; z += 20) { auto tmp_len = len * ofMap(z, -200, 200, 1, 0.5); auto color_value = ofMap(z, -200, 200, 239, 39); auto move_x = ofMap(ofNoise(39, (z + 200) * 0.0025 + ofGetFrameNum() * 0.01), 0, 1, -tmp_len, tmp_len); move_x = move_x * ofMap(z, -200, 200, 0.9, 0.5); auto move_y = ofMap(ofNoise(1039, (z + 200) * 0.0025 + ofGetFrameNum() * 0.01), 0, 1, -tmp_len, tmp_len); move_y = move_y * ofMap(z, -200, 200, 0.9, 0.5); ofPushMatrix(); ofTranslate(move_x, move_y, z); ofFill(); ofSetColor(color_value); ofBeginShape(); ofVertex(glm::vec2(width * -0.5, height * -0.5)); ofVertex(glm::vec2(width * 0.5, height * -0.5)); ofVertex(glm::vec2(width * 0.5, height * 0.5)); ofVertex(glm::vec2(width * -0.5, height * 0.5)); ofNextContour(true); ofVertex(glm::vec2(width * -0.5 + tmp_len, height * -0.5 + tmp_len)); ofVertex(glm::vec2(width * 0.5 - tmp_len, height * -0.5 + tmp_len)); ofVertex(glm::vec2(width * 0.5 - tmp_len, height * 0.5 - tmp_len)); ofVertex(glm::vec2(width * -0.5 + tmp_len, height * 0.5 - tmp_len)); ofEndShape(true); ofNoFill(); ofSetColor(239, 139, 239); ofBeginShape(); ofVertex(glm::vec2(width * -0.5, height * -0.5)); ofVertex(glm::vec2(width * 0.5, height * -0.5)); ofVertex(glm::vec2(width * 0.5, height * 0.5)); ofVertex(glm::vec2(width * -0.5, height * 0.5)); ofNextContour(true); ofVertex(glm::vec2(width * -0.5 + tmp_len, height * -0.5 + tmp_len)); ofVertex(glm::vec2(width * 0.5 - tmp_len, height * -0.5 + tmp_len)); ofVertex(glm::vec2(width * 0.5 - tmp_len, height * 0.5 - tmp_len)); ofVertex(glm::vec2(width * -0.5 + tmp_len, height * 0.5 - tmp_len)); ofEndShape(true); ofPopMatrix(); } this->cam.end(); /* int start = 125; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |