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動いて止まる。
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	float noise_param; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	auto p = ofGetFrameNum() % 50; 	if (p < 12) { 		this->noise_param += ofMap(p, 0, 12, 0.25, 0.0); 	} 	else if(p > 88){ 		this->noise_param += ofMap(p, 88, 100, 0, 0.25); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofMesh mesh; 	float span = 0.5; 	float noise_param = ofRandom(1000); 	for (int i = 0; i < 8; i++) { 		noise_param += 0.06; 		for (float x = 50; x <= 670; x += span) { 			for (float y = 50; y <= 670; y += span) { 				float noise_value = ofNoise(noise_param, x * 0.005, y * 0.005, this->noise_param); 				if ((noise_value >= 0.42 && noise_value <= 0.48)) { 					mesh.addVertex(glm::vec3(x, y, 0)); 					mesh.addVertex(glm::vec3(x + span, y, 0)); 					mesh.addVertex(glm::vec3(x + span, y + span, 0)); 					mesh.addVertex(glm::vec3(x, y + span, 0)); 					mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 4); mesh.addIndex(mesh.getNumVertices() - 3); 					mesh.addIndex(mesh.getNumVertices() - 1); mesh.addIndex(mesh.getNumVertices() - 2); mesh.addIndex(mesh.getNumVertices() - 3); 					for (int i = 0; i < 4; i++) { 						mesh.addColor(ofColor(12)); 					} 				} 			} 		} 		mesh.draw(); 	} 	/* 	int start = 1; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |