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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofEnableDepthTest(); ofSetCircleResolution(60); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofColor color; for (int i = 0; i < 32; i++) { auto hue = (int)ofRandom(200, 280) % 255; color.setHsb(hue, 255, 255); ofSetColor(color); ofPushMatrix(); ofRotateZ(ofRandom(-5, 5)); ofRotateY(ofRandom(-5, 5)); ofRotateX(ofRandom(-5, 5)); auto radius = ofRandom(150, 850); auto deg_start = ofRandom(360, 720) + ofGetFrameNum() * (int)ofRandom(2,6); auto sphere_location = glm::vec3(radius * cos((deg_start - 5) * DEG_TO_RAD), radius * sin((deg_start - 5) * DEG_TO_RAD), 0); for (int deg = deg_start; deg < deg_start + 350; deg++) { auto location_1 = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto location_2 = glm::vec3(radius * cos((deg + 1) * DEG_TO_RAD), radius * sin((deg + 1) * DEG_TO_RAD), 0); auto distance = glm::distance(sphere_location, location_1); ofSetLineWidth(ofMap(distance, 0, radius * 2, 3, 0)); ofSetColor(ofColor(color, ofMap(distance, 0, radius * 2, 255, 0))); ofDrawLine(location_1, location_2); } ofFill(); ofSetColor(color); ofDrawSphere(sphere_location, ofMap(radius, 150, 850, 2, 5)); ofPopMatrix(); } this->cam.end(); /* int start = 500; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |