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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, draw_mesh, line_mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 7); 	this->mesh = ico_sphere.getMesh(); } //-------------------------------------------------------------- void ofApp::update() { 	this->draw_mesh = this->mesh; 	this->line_mesh = this->mesh; 	for (int i = 0; i < this->draw_mesh.getNumVertices(); i++) { 		glm::vec3 vertex = this->draw_mesh.getVertex(i); 		auto noise_value = ofNoise(glm::vec4(vertex * 0.0085, ofGetFrameNum() * 0.01)); 		if (noise_value > 0.46 && noise_value < 0.5) { 			vertex = glm::normalize(vertex) * ofMap(noise_value, 0.46, 0.5, 300, 350); 		} 		else if (noise_value > 0.5 && noise_value < 0.56) { 			vertex = glm::normalize(vertex) * 350; 		} 		else if (noise_value > 0.56 && noise_value < 0.6) { 			vertex = glm::normalize(vertex) * ofMap(noise_value, 0.54, 0.58, 350, 300); 		} 		this->draw_mesh.setVertex(i, vertex); 		this->line_mesh.setVertex(i, vertex); 		this->draw_mesh.addColor(ofColor(0)); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.72); 	this->draw_mesh.draw(); 	ofSetColor(139, 200); 	this->line_mesh.drawWireframe(); 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |