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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	float span = 0.25; 	ofColor color; 	float len = 350; 	float angle; 	glm::highp_mat4 rotation; 	for (float i = 0; i <= 6; i++) { 		for (float x = len * -0.5; x < len * 0.5; x += span) { 			for (float y = len * -0.5; y < len * 0.5; y += span) { 				if (i <= 4) { 					angle = PI * 0.5 * i; 					rotation = glm::rotate(glm::mat4(), angle, glm::vec3(0, 1, 0)); 				} 				if (i == 5) { 					angle = PI * 0.5; 					rotation = glm::rotate(glm::mat4(), angle, glm::vec3(1, 0, 0)); 				} 				if (i == 6) { 					angle = PI * 0.5 * 3; 					rotation = glm::rotate(glm::mat4(), angle, glm::vec3(1, 0, 0)); 				} 				glm::vec3 noise_location = glm::vec4(x, y, len * 0.5, 0) * rotation; 				int noise_value = ofMap(ofNoise(noise_location.x * 0.0035, noise_location.y * 0.0035, noise_location.z * 0.0035, ofGetFrameNum() * 0.005), 0, 1, 0, 26); 				if (noise_value % 2 == 0) { 					continue; 				} 				ofColor color(239); 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec4(x, y, len * 0.5, 0) * rotation); 				vertices.push_back(glm::vec4(x + span, y, len * 0.5, 0) * rotation); 				vertices.push_back(glm::vec4(x + span, y + span, len * 0.5, 0) * rotation); 				vertices.push_back(glm::vec4(x, y + span, len * 0.5, 0) * rotation); 				this->mesh.addVertices(vertices); 				this->mesh.addColor(color); this->mesh.addColor(color); 				this->mesh.addColor(color); this->mesh.addColor(color); 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.77); 	ofRotateX(ofGetFrameNum() * 1.44); 	this->mesh.draw(); 	ofFill(); 	ofSetColor(0); 	ofDrawBox(345); 	this->cam.end(); 	/* 	int start = 1; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |