[ Video ]
[ About ]
ノイズ・ウォーク。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; vector<glm::vec2> location_list; vector<int> life_list; vector<ofColor> color_list; float noise_value; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); } //-------------------------------------------------------------- void ofApp::update() { if (ofGetFrameNum() % 50 < 10) { this->noise_value += ofMap(ofGetFrameNum() % 50, 0, 10, 5, 0); } ofColor color; for (int i = 0; i < 500; i++) { auto radius = ofRandom(250); auto deg = ofRandom(360); this->location_list.push_back(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); this->life_list.push_back(0); color.setHsb(ofMap(deg, 0, 360, 0, 255), 255, 255); this->color_list.push_back(color); } for (int i = this->location_list.size() - 1; i >= 0; i--) { if (this->life_list[i] > 50 || (abs(this->location_list[i].x) > 420 || abs(this->location_list[i].y) > 420)) { this->location_list.erase(this->location_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); } } for (int i = 0; i < this->location_list.size(); i++) { auto deg = ofMap(ofNoise(this->location_list[i].x * 0.015, this->location_list[i].y * 0.015, this->noise_value), 0, 1, -360, 360); auto next = this->location_list[i] + glm::vec2(5 * cos(deg * DEG_TO_RAD), 5 * sin(deg * DEG_TO_RAD)); this->location_list[i] = next; this->life_list[i] += 1; } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); for (int i = 0; i < this->location_list.size(); i++) { auto alpha = this->life_list[i] > 30 ? ofMap(this->life_list[i], 30, 50, 255, 0) : 255; ofSetColor(this->color_list[i], alpha); auto size = this->life_list[i] < 20 ? ofMap(this->life_list[i], 0, 20, 0, 4) : 4; ofDrawCircle(this->location_list[i], size); } for (int i = 0; i < this->location_list.size(); i++) { auto alpha = this->life_list[i] > 30 ? ofMap(this->life_list[i], 30, 50, 255, 0) : 255; ofSetColor(0, alpha); auto size = this->life_list[i] < 20 ? ofMap(this->life_list[i], 0, 20, 0, 4) : 4; ofDrawCircle(this->location_list[i], size * 0.4); } /* int start = 60; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |