[ Video ]
[ About ]
トーラスを見る。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v, float scale = 1.0); 	ofEasyCam cam; 	ofMesh face, line; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->line.clear(); 	float phi_deg_step = 8; 	float theta_deg_step = 20; 	float R = 230; 	float threshold_1 = 0.55; 	float threshold_2 = 0.65; 	float r = R * 0.3; 	int target_deg_start = ofGetFrameNum() * 1.44; 	for (int target_deg = target_deg_start; target_deg <= target_deg_start + 180; target_deg += 180) { 		auto target = glm::vec3(R * cos(target_deg * DEG_TO_RAD), R * sin(target_deg * DEG_TO_RAD), 0); 		for (float phi_deg = 0; phi_deg < 360; phi_deg += phi_deg_step) { 			for (float theta_deg = 0; theta_deg < 360; theta_deg += theta_deg_step) { 				auto location = this->make_point(R, r, theta_deg, phi_deg); 				auto distance = glm::distance(target, location); 				if (distance > 250) { continue; } 				auto power = distance < 150 ? 1 : ofMap(distance, 150, 250, 1, 0); 				auto index = this->face.getNumVertices(); 				vector<glm::vec3> vertices; 				vertices.push_back(this->make_point(R, r, theta_deg - theta_deg_step * 0.49 * power - 2, phi_deg - phi_deg_step * 0.49 * power - 2)); 				vertices.push_back(this->make_point(R, r, theta_deg + theta_deg_step * 0.49 * power - 2, phi_deg - phi_deg_step * 0.49 * power - 2)); 				vertices.push_back(this->make_point(R, r, theta_deg - theta_deg_step * 0.49 * power - 2, phi_deg + phi_deg_step * 0.49 * power - 2)); 				vertices.push_back(this->make_point(R, r, theta_deg + theta_deg_step * 0.49 * power - 2, phi_deg + phi_deg_step * 0.49 * power - 2)); 				this->face.addVertices(vertices); 				this->line.addVertices(vertices); 				this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 3); 				this->face.addIndex(index + 0); this->face.addIndex(index + 3); this->face.addIndex(index + 2); 				this->line.addIndex(index + 0); this->line.addIndex(index + 1); 				this->line.addIndex(index + 0); this->line.addIndex(index + 2); 				this->line.addIndex(index + 1); this->line.addIndex(index + 3); 				this->line.addIndex(index + 2); this->line.addIndex(index + 3); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(90); 	ofSetColor(255, 128, 255); 	this->line.draw(); 	ofSetColor(0); 	this->face.draw(); 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v, float scale) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u) * scale) * cos(v); 	auto y = (R + r * cos(u) * scale) * sin(v); 	auto z = r * sin(u) * scale; 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |