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正方形の円陣。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofNoFill(); ofSetLineWidth(1.5); ofEnableDepthTest(); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 1.44); for (int deg = 0; deg < 180; deg += 15) { for (int i = 0; i < 5; i++) { auto noise_value = ofNoise(cos(deg * DEG_TO_RAD) * 0.5, sin(deg * DEG_TO_RAD) * 0.5, ofGetFrameNum() * 0.005 + i * 0.003); auto rotate = 0; if ((noise_value >= 0.4 && noise_value <= 0.6)) { rotate = ofMap(noise_value, 0.4, 0.6, 0, 360); } ofPushMatrix(); ofRotateZ(deg); ofFill(); ofDrawRectangle(glm::vec2(0, 250), 8, 8); ofDrawRectangle(glm::vec2(0, -250), 8, 8); ofRotateX(rotate); ofNoFill(); ofSetColor(ofMap(i, 0, 10, 39, 39)); ofDrawRectangle(glm::vec2(0, 250), ofMap(i, 0, 5, 10, 50), ofMap(i, 0, 5, 10, 50)); ofDrawRectangle(glm::vec2(0, -250), ofMap(i, 0, 5, 10, 50), ofMap(i, 0, 5, 10, 50)); ofPopMatrix(); } } this->cam.end(); /* int start = 250; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |