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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; 	float noise_step; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	if (ofGetFrameNum() % 50 < 30) { 		this->noise_step += ofMap(ofGetFrameNum() % 50, 0, 30, 0.1, 0); 	} 	float size = 2; 	ofColor color; 	for (float x = -300; x <= 300; x += size) { 		for (float y = -300; y <= 300; y += size) { 			float deg = ofMap(ofNoise(x * 0.0025, y * 0.0025, this->noise_step), 0, 1, -360 * 2, 360 * 2); 			this->mesh.addVertex(glm::vec3( 				x + size * 6 * cos(deg * DEG_TO_RAD), 				y + size * 6 * sin(deg * DEG_TO_RAD), 				0)); 			color.setHsb((int)ofMap(x, -300, 300, 128, 255 + 128) % 255, 200, 80); 			this->mesh.addColor(color); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateZ(ofGetFrameNum() * 1.44); 	this->mesh.drawVertices(); 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |