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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 220, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	ofFbo fbo; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofClear(0); 	ofSetColor(0); 	font.drawString("8888", font.stringWidth("8888") * -0.5, font.stringHeight("8888") * -0.25); 	font.drawString("8888", font.stringWidth("8888") * -0.5, font.stringHeight("8888") * 1.25); 	fbo.end(); 	ofPixels pixels; 	fbo.readToPixels(pixels); 	float span = 1; 	for (float x = 0; x < fbo.getWidth(); x += span) { 		for (float y = 0; y < fbo.getHeight(); y += span) { 			auto len = glm::distance(glm::vec2(x, y), ofGetWindowSize() * 0.5); 			auto noise_value = ofMap(ofNoise(x * 0.0025, y * 0.0025, len * 0.005 - ofGetFrameNum() * 0.025), 0, 1, 0, 10); 			if ((int)noise_value % 2 == 0) { 				continue; 			} 			ofColor color = pixels.getColor((int)x, (int)y); 			if (color == ofColor(0, 0)) { 				continue; 			} 			this->mesh.addVertex(glm::vec3(x, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y, 0)); 			this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 			this->mesh.addVertex(glm::vec3(x, y + span, 0)); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 			color.setHsb((int)ofMap((int)noise_value, 0, 10, 128, 255 + 128) % 255, 180, 255); 			for (int i = 0; i < 4; i++) { 				this->mesh.addColor(color); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->mesh.draw(); 	/* 	int start = 25; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |