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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int radius, int deg); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofRotate(45); 	ofColor color; 	for (int radius = 50; radius <= 500; radius += 10) { 		int deg_start = radius * 6.5 + ofGetFrameNum() * 2.16; 		for (int deg = deg_start; deg < deg_start + 360; deg += 60) { 			vector<glm::vec2> vertices; 			for (int tmp_deg = deg; tmp_deg <= deg + 60; tmp_deg += 1) { 				vertices.push_back(glm::vec2(this->make_point(radius, tmp_deg))); 			} 			color.setHsb( 				ofMap(deg, deg_start, deg_start + 360, 0, 255), 				130, 				ofMap(radius, 50, 320, 0, 255)); 			ofFill(); 			ofSetColor(color); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(139); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int radius, int deg) { 	deg = deg % 360; 	int deg_a = (deg / 90) * 90; 	int deg_b = deg_a + 90; 	int remainder = deg % 90; 	int diff = deg - deg_a; 	auto point_a = glm::vec2(radius * cos(deg_a * DEG_TO_RAD), radius * sin(deg_a * DEG_TO_RAD)); 	auto point_b = glm::vec2(radius * cos(deg_b * DEG_TO_RAD), radius * sin(deg_b * DEG_TO_RAD)); 	auto distance = point_b - point_a; 	return point_a + (distance / 90) * diff; } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |