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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	vector<float> x_list; 	vector<float> y_list; 	vector<float> speed_list; 	vector<vector<glm::vec2>> log_list; 	vector<glm::vec2> velocity_list; 	vector<float> noise_seed_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(39); 	ofFill(); 	for (int i = 0; i < 24; i++) { 		this->x_list.push_back(ofRandom(-50, ofGetWindowWidth()) + 50); 		this->y_list.push_back(ofRandom(ofGetWindowHeight())); 		this->speed_list.push_back(ofRandom(10, 25)); 	} 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofColor color; 	for (int i = 0; i < this->x_list.size(); i++) { 		auto y = (int)(this->y_list[i] + ofGetFrameNum() * this->speed_list[i]) % 1200 - 150; 		if (y > 800) { 			this->x_list[i] = ofRandom(-50, ofGetWindowWidth() + 50); 		} 		auto noise_location = glm::vec2(this->x_list[i], y); 		auto next_noise_location = glm::vec2(this->x_list[i], y - 1); 		for (int k = 0; k < 1; k++) { 			vector<glm::vec2> log; 			log.push_back(noise_location); 			this->log_list.push_back(log); 			auto deg = glm::atan(next_noise_location.y - noise_location.y, next_noise_location.x - noise_location.x) * RAD_TO_DEG + 180 + ofRandom(-30, 30); 			glm::vec2 velocity = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)); 			this->velocity_list.push_back(velocity); 			this->noise_seed_list.push_back(ofRandom(1000)); 			color.setHsb(ofRandom(255), 130, 255); 			this->color_list.push_back(color); 		} 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		auto future = this->velocity_list[i] * 200; 		auto random_deg = ofMap(ofNoise(glm::vec2(this->noise_seed_list[i], ofGetFrameNum() * 0.01)), 0, 1, 0, 360); 		future += glm::vec2(50 * cos(random_deg * DEG_TO_RAD), 50 * sin(random_deg * DEG_TO_RAD)); 		auto next = this->log_list[i].back() + glm::normalize(future) * 4; 		this->log_list[i].push_back(next); 		if (this->log_list[i].size() > 30) { 			this->log_list.erase(this->log_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			this->noise_seed_list.erase(this->noise_seed_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for (int i = 0; i < this->log_list.size(); i++) { 		ofPushMatrix(); 		ofTranslate(this->log_list[i].back()); 		ofSetColor(this->color_list[i]); 		auto size = this->log_list[i].size() < 3 ? 7.5 : ofMap(this->log_list[i].size(), 3, 30, 7.5, 1); 		ofDrawCircle(glm::vec3(), size); 		ofPopMatrix(); 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		ofPushMatrix(); 		ofTranslate(this->log_list[i].back()); 		ofSetColor(39); 		auto size = this->log_list[i].size() < 3 ? 5.75 : ofMap(this->log_list[i].size(), 3, 30, 5.75, 0); 		ofDrawCircle(glm::vec3(), size); 		ofPopMatrix(); 	} 	/* 	int start = 150; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |