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毎日コーディングのDNA.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; float font_size; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openframeworks"); ofBackground(39); ofSetColor(255); ofEnableDepthTest(); this->font_size = 70; this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofTranslate(0, 512 + 1024); ofRotateX(180); ofRotateY(ofGetFrameNum() * 2.88); string word = "Coding Every Day "; int sample_count = 180; auto noise_param = ofRandom(1000); ofColor color; for (int k = 0; k < 360; k += 90) { color.setHsb(ofMap(k, 0, 360, 0, 255), 130, 255); ofSetColor(color); for (int i = 0; i < word.size() * 3; i++) { ofPath chara_path = this->font.getCharacterAsPoints(word[i % word.size()], true, false); vector<ofPolyline> outline = chara_path.getOutline(); ofFill(); ofBeginShape(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { if (outline_index != 0) { ofNextContour(true); } auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); for (auto& vertex : vertices) { auto location = vertex - glm::vec3(this->font_size * 0.5, this->font_size * -0.5, 220); auto rotation_y = glm::rotate(glm::mat4(), (i * 12.f + k) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); auto rotation_z = glm::rotate(glm::mat4(), 35 * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); location = glm::vec4(location, 0) * rotation_z * rotation_y; location = location + glm::vec3(0, i * 50, 0); ofVertex(location); } } ofEndShape(); } } this->cam.end(); /* int start = 200; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |