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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(0); 	ofEnableDepthTest(); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	for (int i = 0; i < 000; i++) { 		auto x = ofRandom(-720, 720); 		auto y = (int)(ofRandom(720) + ofGetFrameNum() * ofRandom(3, 5)) % 1440; 		y -= 720; 		auto z = ofMap(ofNoise(x * 0.003, y * 0.003, ofGetFrameNum() * 0.01), 0, 1, 0, 150); 		this->mesh.addVertex(glm::vec3(x, y, z)); 		this->mesh.addColor(ofColor(0, 0)); 	} 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		for (int k = i + 1; k < this->mesh.getNumVertices(); k++) { 			auto distance = glm::distance(this->mesh.getVertex(i), this->mesh.getVertex(k)); 			if (distance < 30) { 				this->mesh.addIndex(i); 				this->mesh.addIndex(k); 				auto alpha = ofMap(distance, 0, 30, 255, 0); 				if (alpha > this->mesh.getColor(i).a) { 					this->mesh.setColor(i, ofColor(0, alpha)); 				} 				if (alpha > this->mesh.getColor(k).a) { 					this->mesh.setColor(k, ofColor(0, alpha)); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	this->mesh.drawWireframe(); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		ofSetColor(this->mesh.getColor(i)); 		ofDrawSphere(this->mesh.getVertex(i), 2); 	} 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |