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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	float noise_step; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 50 < 40) { 		this->noise_step += ofMap(ofGetFrameNum() % 50, 0, 40, 0.2, 0.005); 	} 	else { 		this->noise_step += 0.005; 	} 	this->mesh.clear(); 	ofSeedRandom(39); 	float span = 0.5; 	ofColor color; 	for (int i = 0; i < 4; i++) { 		auto noise_seed = ofRandom(1000); 		for (float x = 0; x < 720; x += span) { 			for (float y = 0; y < 720; y += span) { 				float noise_value = ofNoise(noise_seed, x * 0.002, y * 0.002, glm::distance(glm::vec2(360, 360), glm::vec2(x, y)) * 0.005 - this->noise_step); 				if (noise_value > 0.4 && noise_value < 0.6) { 					this->mesh.addVertex(glm::vec3(x, y, 0)); 					this->mesh.addVertex(glm::vec3(x + span, y, 0)); 					this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); 					this->mesh.addVertex(glm::vec3(x, y + span, 0)); 					this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 					this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); 					auto alpha = 0; 					if (noise_value >= 0.5) { 						alpha = ofMap(noise_value, 0.5, 0.6, 255, 0); 					} 					else { 						alpha = ofMap(noise_value, 0.4, 0.5, 0, 255); 					} 					color.setHsb(ofMap(i, 0, 4, 0, 255), 200, 200, alpha); 					for (int k = 0; k < 4; k++) { 						this->mesh.addColor(color); 					} 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->mesh.draw(); 	/* 	int start = 1; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |