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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableDepthTest(); ofSetColor(255); ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); int deg_span = 6; for (int radius = 150; radius <= 310; radius += 40) { auto len = 30; for (int deg = 0; deg < 360; deg += deg_span) { ofPushMatrix(); ofRotate(deg); ofTranslate(radius * cos(0 * DEG_TO_RAD), radius * sin(0 * DEG_TO_RAD)); auto noise_deg = ofMap(ofNoise(radius * cos(deg * DEG_TO_RAD) * 0.0015, radius * sin(deg * DEG_TO_RAD) * 0.0015, ofGetFrameNum() * 0.01), 0, 1, -540, 540); ofRotateY(noise_deg); auto location_1 = glm::vec3((len * 0.5) * cos(0 * DEG_TO_RAD), (len * 0.5) * sin(0 * DEG_TO_RAD), 0); auto location_2 = glm::vec3((len * -0.5) * cos(0 * DEG_TO_RAD), (len * -0.5) * sin(0 * DEG_TO_RAD), 0); ofDrawLine(location_1, location_2); ofDrawSphere(location_1, 3); ofDrawSphere(location_2, 5); ofPopMatrix(); } } /* int start = 500; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |