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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(0); 	ofNoFill(); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	float radius = 60; 	for (float y = radius * 1.5; y <= 720 - radius * 1.5; y += radius) { 		for (float x = radius * 1.5; x <= 720 - radius * 1.5; x += radius) { 			glm::vec3 location; 			location = glm::vec3(x, y, 0); 			ofPushMatrix(); 			ofTranslate(location); 			ofRotate(45); 			for (int draw_radius = radius; draw_radius >= radius; draw_radius -= 8) { 				auto deg_start = ofRandom(360) + ofGetFrameNum() * 1.44; 				auto deg_len = 180; 				auto deg_end = deg_start + deg_len; 				ofBeginShape(); 				for (int deg = deg_start; deg <= deg_end; deg += 1) { 					int param = deg % 90; 					glm::vec2 location; 					if (param == 0) { 						location = glm::vec2(draw_radius * cos(deg * DEG_TO_RAD), draw_radius * sin(deg * DEG_TO_RAD)); 					} 					else { 						int p1 = deg / 90; 						int p2 = p1 + 1; 						auto p1_deg = p1 * 90; 						auto p2_deg = p2 * 90; 						auto source = glm::vec2(draw_radius * cos(p1_deg * DEG_TO_RAD), draw_radius * sin(p1_deg * DEG_TO_RAD)); 						auto target = glm::vec2(draw_radius * cos(p2_deg * DEG_TO_RAD), draw_radius * sin(p2_deg * DEG_TO_RAD)); 						location = source + ((target - source) / 90 * param); 					} 					ofVertex(location); 				} 				ofEndShape(false); 			} 			ofPopMatrix(); 		} 	} 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |