[ Video ]
[ About ]
弾ける。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; vector<glm::vec3> circle_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); this->circle_list.clear(); vector<glm::vec2> location_list; for (int i = 0; i < 250; i++) { auto location = glm::vec2(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, -300, 300), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, -300, 300)); location_list.push_back(location); } for (int i = 0; i < location_list.size(); i++) { this->circle_list.push_back(glm::vec3(location_list[i], 0)); auto near_count = 0; for (int k = 0; k < location_list.size(); k++) { if (i == k) { continue; } auto distance = glm::distance(location_list[i], location_list[k]); if (distance < 50) { this->mesh.addVertex(glm::vec3(location_list[i], 0)); this->mesh.addVertex(glm::vec3(location_list[k], 0)); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); near_count++; } } this->circle_list.back().z = pow(1.36, near_count); } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); ofFill(); ofColor color; for (auto& circle : this->circle_list) { color.setHsb(ofRandom(255), 180, 255); ofSetColor(color); int deg_start = ofRandom(360) + ofGetFrameNum() * ofRandom(5, 10); auto radius = circle.z; ofBeginShape(); for (int deg = deg_start; deg < deg_start + 360; deg += 36) { if ((deg - deg_start) % 72 == 0) { ofVertex(circle.x + radius * cos(deg * DEG_TO_RAD), circle.y + radius * sin(deg * DEG_TO_RAD)); } else { ofVertex(circle.x + radius * 0.5 * cos(deg * DEG_TO_RAD), circle.y + radius * 0.5 * sin(deg * DEG_TO_RAD)); } } ofEndShape(); } /* int start = 50; if (ofGetFrameNum() > start) { ostringstream os; os << setw(4) << setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |