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球体状のエージェント。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(1); 	ofEnableDepthTest(); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.72); 	for (int k = 0; k < 500; k++) { 		this->mesh.clear(); 		auto noise_seed_x = ofRandom(1000); 		auto noise_seed_y = ofRandom(1000); 		auto noise_seed_z = ofRandom(1000); 		auto location = glm::vec3(600, 600, 600); 		auto log = 50; 		for (int i = 0; i < log; i++) { 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() * 0.0005 + i * 0.0005)), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() * 0.0005 + i * 0.0005)), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); 			auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() * 0.0005 + i * 0.0005)), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); 			glm::vec3 vertex = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 			this->mesh.addVertex(vertex); 			this->mesh.addColor(ofColor(ofMap(i, 0, log, 239, 39))); 			if (i > 0) { 				this->mesh.addIndex(i - 1); 				this->mesh.addIndex(i); 			} 		} 		this->mesh.draw(); 	} 	this->cam.end(); 	/* 	int start = 500; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |