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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh line; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(25); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->line.clear(); 	auto log = 35; 	for (int k = 0; k < 2; k++) { 		auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		auto base_noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 		auto base_radius_seed = ofRandom(1000); 		for (int deg = 0; deg < 360; deg += 45) { 			for (int i = 0; i <= log; i++) { 				int line_index = this->line.getNumVertices(); 				auto base_radius = ofMap(ofNoise(base_radius_seed, (ofGetFrameNum() + i) * 0.01), 0, 1, 50, 450); 				auto len = ofMap(base_radius, 50, 450, 5, 40); 				auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + i) * -0.0065), 0, 1, -PI * 3, PI * 3), glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + i) * -0.0065), 0, 1, -PI * 3, PI * 3), glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.z, (ofGetFrameNum() + i) * -0.0065), 0, 1, -PI * 3, PI * 3), glm::vec3(0, 0, 1)); 				auto base_rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(base_noise_seed.x, (ofGetFrameNum() + i) * -0.0035), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); 				auto base_rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(base_noise_seed.y, (ofGetFrameNum() + i) * -0.0035), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); 				auto base_rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(base_noise_seed.z, (ofGetFrameNum() + i) * -0.0035), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3(len * -0.5, len * 0.5, len * -0.5)); 				vertices.push_back(glm::vec3(len * 0.5, len * 0.5, len * -0.5)); 				vertices.push_back(glm::vec3(len * 0.5, len * 0.5, len * 0.5)); 				vertices.push_back(glm::vec3(len * -0.5, len * 0.5, len * 0.5)); 				vertices.push_back(glm::vec3(len * -0.5, len * -0.5, len * -0.5)); 				vertices.push_back(glm::vec3(len * 0.5, len * -0.5, len * -0.5)); 				vertices.push_back(glm::vec3(len * 0.5, len * -0.5, len * 0.5)); 				vertices.push_back(glm::vec3(len * -0.5, len * -0.5, len * 0.5)); 				auto base_location = glm::vec3(base_radius * cos(deg * DEG_TO_RAD), base_radius * sin(deg * DEG_TO_RAD), 0); 				for (auto& vertex : vertices) { 					vertex = glm::vec4(base_location, 0) * base_rotation_z * base_rotation_y * base_rotation_x + glm::vec4(vertex, 0) * rotation_z * rotation_y * rotation_x; 				} 				this->line.addVertices(vertices); 				ofColor color = ofColor(ofMap(i, 0, log, 239, 39)); 				for (int i = 0; i < vertices.size(); i++) { 					this->line.addColor(color); 				} 				if (line_index > 0 && i > 0) { 					this->line.addIndex(line_index - 8); this->line.addIndex(line_index + 0); 					this->line.addIndex(line_index - 7); this->line.addIndex(line_index + 1); 					this->line.addIndex(line_index - 6); this->line.addIndex(line_index + 2); 					this->line.addIndex(line_index - 5); this->line.addIndex(line_index + 3); 					this->line.addIndex(line_index - 4); this->line.addIndex(line_index + 4); 					this->line.addIndex(line_index - 3); this->line.addIndex(line_index + 5); 					this->line.addIndex(line_index - 2); this->line.addIndex(line_index + 6); 					this->line.addIndex(line_index - 1); this->line.addIndex(line_index + 7); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 1.44); 	this->line.draw(); 	this->cam.end(); 	/* 	int start = 50; 	if (ofGetFrameNum() > start) { 		ostringstream os; 		os << setw(4) << setfill('0') << ofGetFrameNum() - start; 		ofImage image; 		image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); 		image.saveImage("image/cap/img_" + os.str() + ".jpg"); 		if (ofGetFrameNum() - start >= 25 * 20) { 			std::exit(1); 		} 	} 	*/ } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |